프롬프트 미리보기 — 채우는 순간 반영
[INPUT]
- reference_image: {참고 이미지}
- language: Korean
- output_size: 1536x1024
[1. PURPOSE]
Game streamer live-screen mockup for Twitch / CHZZK / SOOP, styled like a real 16:9 PC livestream capture with authentic streaming UI layers, active chat, live game HUD details, donation alerts, stream schedule micro-text, and platform-native broadcast chrome.
Designed as an i2i livestream interface composition using the attached person as the camera-captured streamer, preserving the original face and overall identity through {원본 보존}.
[2. OBJECT & COMPOSITION]
- Main webcam frame: the attached person {원본 보존} occupies the left or center-left 42–45% of the screen, framed like a live facecam crop with natural shoulders visible, a slightly cropped bottom edge, mild webcam compression, and monitor reflections on the face to mimic a real streaming layout.
- Game content area: the remaining 55–58% is a gameplay-like broadcast panel based on {게임 장르}, with believable in-game HUD elements such as a minimap block, team list, cooldown/status bars, score panel, inventory strip, health bar, objective marker, or match timer depending on the genre.
- Top and bottom overlays: streamer nickname, platform branding, live badge, viewer metrics, follower/sub goal, chat, pinned notice, donation alert, recent subscriber line, and tiny stream status labels are arranged as separate HUD layers with realistic nesting and alignment.
- Right-side chat stack: include a vertical translucent chat panel with multiple short Korean messages, colored username chips, emotes, timestamps, and one highlighted donation or subscription message connected to {채팅·알림}.
- Lower-third details: include a compact ticker such as “오늘의 미션: 치킨 3회 / 랭크 올리기”, “방송 시작 02:18:44”, “다음 게임 투표 진행 중”, plus a small audio/mic/status icon row like real streaming software.
- Background treatment: dark neutral broadcast UI canvas with subtle gradients, glass-like semi-transparent panels, thin separators, soft shadows, compression artifacts, tiny pixel UI noise, and layered OBS-style depth.
- Use {플랫폼}, {스트리머 닉네임}, {게임 장르}, {시청자·구독자}, {채팅·알림}, {UI 톤}, {비율} placeholders throughout the layout.
[3. CORE STRUCTURE]
- Facecam zone: place {원본 보존} as the streamer camera feed, cut cleanly within a rounded-rectangle or rectangular broadcast window, with realistic in-game lighting spill, slight webcam grain, mild H.264 compression blocks in shadows, and a small corner label reading “CAM 01 · LIVE”.
- Facecam overlay details: add a slim nameplate below or above the camera window with {스트리머 닉네임}, a red “LIVE” pill, platform marker for {플랫폼}, tiny mic/camera icons, and a current queue/status text such as “듀오 대기중” or “솔로 랭크”.
- Game HUD zone: build a large gameplay panel with a streamer overlay shell, including genre-appropriate HUD fragments for {게임 장르}: scoreboard-like team rows, minimap-style blocks, mission markers, weapon/item slots, kill feed snippets, party list, match timer, or resource counters. It should read as an actual live broadcast screenshot rather than a generic placeholder.
- Header area: set {스트리머 닉네임} prominently in the top bar or lower-third header, using compact streamer branding treatment with icon-sized platform markers, a small “ON AIR” indicator, a bitrate/FHD label such as “1080p60”, and tight baseline alignment.
- Metric cluster: display {시청자·구독자} in a small stat block near the top-right or under the nickname, using tabular spacing, subtle separators, and micro labels like “동시 시청자”, “구독자”, “즐겨찾기”, “팔로우 목표 78%”.
- Chat / alert layer: render {채팅·알림} as a translucent right-side or bottom overlay, with colored message chips, small emote squares, Korean usernames, timestamps, and a donation banner that feels native to stream software. Include a yellow alert banner reading “☆팬님이 1만원 후원!” and a few chat lines such as “ㅋㅋㅋㅋ”, “와 방금 샷 미쳤다”, “오늘 감도 몇이에요?”, “나이스 치킨각”.
- Platform identity: adapt accent colors and chrome to {UI 톤}, keeping the interface instantly recognizable for Twitch / CHZZK / SOOP while allowing real platform-style badges, icons, and logo-like UI markers.
- Broadcast software realism: include tiny OBS-like edge details such as scene labels “GAME”, “CAM”, “CHAT”, an audio level meter with green/yellow bars, recent event list “최근 구독: 별빛님”, and a small status line “Dropped frames 0.2% · 60fps” tucked into the lower UI.
- Aspect treatment: maintain {비율} with safe zones for all text, icons, facecam, game HUD, and chat so the final frame reads like a genuine streaming OBS-style screen capture.
[4. STYLE RULES]
- Typography: use Pretendard SemiBold for primary labels, Noto Sans KR Medium for metrics, and Pretendard Regular for chat; title size ~26–34 px, metrics ~18–22 px, chat ~14–16 px, micro UI text ~10–12 px, with crisp vector-like rendering.
- Korean UI copy should feel like actual streamer interface text: short, conversational, and compact, including labels such as “실시간 채팅”, “후원 알림”, “오늘의 미션”, “최근 구독”, “방송 시작”, “시청자 참여”, “랭크전”, and “다음 판 대기”.
- Color palette: use the platform-specific palette from {UI 톤}, anchored by deep black #0B0B0F, off-black #121218, neutral gray #2A2F3A, soft white #EDEFF5, and one vivid accent color (purple / green / red) depending on platform.
- Border/shadow: use thin 1px separators, 8–12 px panel radius, and soft drop shadows with 0px x-offset, 6px y-offset, 18px blur, 18% opacity for layered broadcast depth.
- UI finish: keep glyph edges sharp, spacing consistent, overlay opacity between 75% and 90%, and small interface artifacts such as slight aliasing, compression, notification badges, hover-like highlights, and chat scroll softness so the interface feels screen-captured rather than poster-designed.
- Visual density: the screen should contain enough real livestream information to feel active and lived-in: game panel, facecam, chat, alerts, metrics, ticker, small icons, and micro labels, while keeping the streamer and main gameplay panel readable.
[5. VISUAL STYLE]
- Camera / lens: realistic front-facing webcam look, equivalent to a 35mm lens at f/2.8 for the facecam region, with slight perspective compression and natural framing.
- Lighting: monitor glow from lower front, soft room ambient from upper-left, and subtle fill from the right to preserve skin detail and create believable streamer-room contrast.
- Facecam realism: skin texture, hair edges, clothing folds, and webcam noise should look like a real live camera feed; include slight color temperature mismatch between the facecam and the game capture as often seen in actual streams.
- Game capture realism: simulate a real-time PC game feed with crisp HUD text, motion-safe sharpness, faint compression in dark areas, and subtle UI glow matched to {게임 장르}.
- Color grade: cool desktop broadcast grade with black-neutral base, slight magenta/green platform tint depending on {UI 톤}, modest saturation, and realistic digital contrast so the screenshot feels live and current.
[6. MOOD]
Authentic esports livestream capture — a polished but lived-in OBS-style late-night Twitch / CHZZK / SOOP stream with active viewers, chat energy, real broadcast overlays, and a believable gamer-room camera feed.
[7. CRITICAL]
- Korean text accuracy: 반드시 정확히 보여야 하는 문자열: “혜민의 게임방”, “동시 시청자 2,847 / 구독자 12K / 즐겨찾기 8.4K”, “실시간 채팅 빠르게 / 후원 알림 \"☆팬님이 1만원 후원!\" 노란 배너”, “치지직 (CHZZK 네이버) / 또는 Twitch / SOOP — 자유”, “배틀그라운드 / 리그오브레전드 / 발로란트 / 마인크래프트 / 이세계아이돌”, “16:9 PC 라이브 화면”.
- Additional Korean livestream microcopy may include: “오늘의 미션: 치킨 3회”, “최근 구독: 별빛님”, “방송 시작 02:18:44”, “나이스 샷!”, “감도 설정 공유해주세요”, “다음 판 같이 해요?”, “팔로우 목표 78%”, “1080p60 LIVE”.
- The streamer face must look like a real camera feed from a live broadcast, with preserved identity from {원본 보존}, realistic webcam texture, natural skin detail, and no exaggerated retouching.
- All UI text should remain clean, legible, correctly layered, and separated into streaming panels as if captured from OBS, Twitch Studio, CHZZK live software, SOOP Studio, or similar broadcast software.
- The final frame